Striker, Nomad, Tactician or Sentry, which of the new Gear Sets from 'Incursions' will best fit your play style? Nachladebonus und striker? Habe ich was verpasst? Man setzt 2 gleiche Waffen ein um das nachladen zu verkürzen indem man die Waffe. YouTube™-Video: The Division | Patch Best In Slot Gear Guide | How To Build Your For Pve i recommend gear sets like D3/striker/tac/high end or firecrest.
The Division: Werdet zur PvE-Killermaschine – Striker-Build 1.6.1Striker, Nomad, Tactician or Sentry, which of the new Gear Sets from 'Incursions' will best fit your play style? Without getting into the specifics of the upcoming Striker changes, I think balancing PVE and PVP separately is the right direction. At the end of the day, being OP. alle builds haben einen buff bekommen pred nomad usw. warum gibt es bei striker kein buff das wenn sie rouge sind nicht die bots anschiessen können um ihre.
The Division Striker Navigation menu Video10K FIREARMS STRIKER! SOLO DZ PVP #50 (The Division 1.8.2) Post a comment! Bonuses from Fire and Fury are no longer lost Www Kapihospital swapping betweeen Devil and Heel. Comments 3. Get help. Flashbang The bomb explodes with a non lethal effect Bitcoin Lottery blinds all targets in range. He’s the best striker in the division until I fight him. Like right now he is the best striker in the division so I’m excited to test myself against him.” The former two-time title contender, Thompson is coming off a win against Vicente Luque, in his most recent appearance in the octagon. Yes, Classified Striker is one of the meta builds for DPS in both PvE and PvP. It was pretty OP, and remains at the top of the list, along with PM and Nomad for PvP, and D3 or TA and a few others for PvE, and then we have support/healer builds, CC builds, zany builds, etc. This is a guide how to unlock all 15 Face Masks in Tom Clancy's The Division. Three of them can be unlocked outside of the Global Events and twelve during the global events. Stygian Face Mask. Global Event: Non-event. You Hunt Me I Hunt You: Kill 5 Hunters in Survival, 5 Hunters in Resistance and 5 Hunters in the Underground. Chemist Face Mask. This is how you can get the "striker" gear in The Division 2 Warlords Of New York expansion quite easily and quickly! Follow On Twitter @AfflictedGamer Join. The Striker’s Battlegear Gear Set provides bonuses for assault capabilities and is perfect for assault/damage/offensive oriented players. Set Bonuses. Set Bonus (2): +20% Stability; Set Bonus (3): +10% Enemy Armor Damage; Set Bonus (4): Talent | Striker’s Battlegear Every consecutive hit deals 1% more damage. Stacks up to %. Missing shots drop bonus by 2%.
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You should upgrade or use an alternative browser. Thread starter bucket Start date Oct 14, Status Not open for further replies. Whats the best build for striker?
Damage dealt per bullet with a bodyshot from the primary weapon. Damage dealt per bullet with a headshot from the primary weapon. Secondary Weapon click to expand.
Average damage per magazine at optimal range with the secondary weapon and all bonuses included. Maximum damage per magazine at optimal range with the secondary weapon and all bonuses included.
Minimum damage per magazine at optimal range with the secondary weapon and all bonuses included. Additional damage dealt with a critical hit from the secondary weapon.
Damage dealt per bullet with a bodyshot from the secondary weapon. Damage dealt per bullet with a headshot from the secondary weapon.
Sidearm click to expand. Average damage per magazine at optimal range with the sidearm and all bonuses included. Maximum damage per magazine at optimal range with the sidearm and all bonuses included.
Minimum damage per magazine at optimal range with the sidearm and all bonuses included. Character click to expand. The maximum amount of firearms this build will have when fully optimized.
The maximum amount of stamina this build will have when fully optimized. The maximum amount of electronics this build will have when fully optimized.
Skills click to expand. Survivability click to expand. The maximum amount of health this build will have when fully optimized.
Health on Kill is a percent of the health you get back when killing an enemy. Comments 3. Adrenaline Medkit now heals over 10 seconds and will not stop healing when taking damage.
Precision Headshot a hostile to pulse them for 10 seconds. Repo Reaper Kill a hostile with the sidearm to receive 30 rounds for your primary weapon.
Pulse Sends out a recon pulse that marks allies and hostile through walls and covers. Recon Pack The pulse has an increase range and is capable of locating nearby loot containers.
Scrambler The pulse protects the user and all allies from hostile pulse scans. Tactical Scanner Damage is increase when attacking any hostile identified by the scan.
First Aid Heals all allies within a small radius. Defibrillator Applies instant healing follow by a heal over time.
Overdose The device heals targets more effeciently, and may even extend the target's health beyond its normal rating.
Booster Shot Temporarily increases damage and damage resistance for the affected targets in addition to the normal healing effect. This drone can perform a bombing run across a long area.
The drone flies to an area designated by the player and drops a barrage of explosives as it strafes from one end of the zone to the other.
Why need air support when you can use this mod and go on the offensive. The Bombardier Drone's indicator lights are a light red, and the explosives are contained in a holder at the bottom of the drone.
This supportive drone repairs armor over time. You can choose whether you want it to fly next to you and passively repair your armor, or choose a friendly target whose armor needs repairing, including other damaged skills.
The Fixer Drone's indicator lights are bright green, and a special feeder is attached to the bottom of the drone via an extension.
Reinforces a cover, increasing weapon performance and damage mitigation for all allies behind it. Allies using a reinforced cover slowly recover their health and get their skill cooldowns decreased.
Allies using a reinforced cover are hidden from hostile pulses and have reduced threat. Hostiles shot from allies behind the cover are pulsed.
Creates a temporary cover for one person, which provides standard cover protection until destroyed. The cover is fitted with remote explosives that damage and blind hostiles in front of it when the shield is disabled.
Heals and cures the user and nearby allies. Revives all allies in range. Automatically triggers on lethal damage when not in a group. Weapon enhancement system which provides temporarily increased damage and weapon performance to the user and all nearby allies.
Increases damage resistance and speed for group members and grants an emergency health boost to the user when taking lethal damage.
Can only heal each player every 0. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
Every bullet fired at an enemy from cover increases weapon damage by 0. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration.
The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Multiple kills stack this bonus up to 5 times.
Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. Can happen once every 10 seconds.
The effect does not stack. Killing a new target refreshes the timer. Both weapons gain the Fire and Fury talents, and the buff durations are increased by 15 seconds.
Bonuses from Fire and Fury are no longer lost when swapping betweeen Devil and Heel. The bonus decreases by 1 every second. This bonus only applies to Eir.
The total electronics for this build will be in the range of: - Don't have an account yet? It's free and grants a lot features.
Click here to register. Also included are additional armor for the sides, redesigned hatches to minimize gaps in the armor, blast-absorbent, mine-resistant seating, non-flammable tires, an upgrade to the remote weapon station that allows it to fire on the go, increased ampere electrical generation, a new solid-state power distribution system and data bus, and the automotive and power plant systems improvements to support one-fourth greater gross vehicle weight.
The upgraded V-hull will be part of the new StrykShield situational awareness kit, which will address many of these upgrades.
On 9 March , the Department of Defense's director of operational test and evaluations testified that the new V-hull design was "not suitable" for long missions in Afghanistan's terrain.
The issues are due to the tight driver's compartment and difficulty releasing the seat to extract an incapacitated driver.
General Dynamics stated these issues would be corrected before the deployment of the new Stryker version. In July , Double V-Hull DVH variants of the Stryker vehicle were ordered; the total was increased to a few months later and then to in DVH Strykers include a new hull configuration, increased armor, upgraded suspension and braking systems, wider tires, blast-attenuating seats, and a height management system.
By August , the Army's Stryker fleet included over 4, vehicles, with 10 flat-bottom variants and 7 in double V-hull designs.
In Afghanistan, it retained a 96 percent readiness rate. To upgrade the existing fleet, the Army has implemented an Engineering Change Proposal ECP program to provide a stronger engine, improved suspension, more on-board electrical power, and next-generation networking and computing technology.
As of January , the U. The Strykers will also be the first to receive ECPs to handle the upgrades better than the previous three brigade vehicles, which increased weight, decreased mobility, and added a power burden; previous DVH-upgraded Strykers will get ECP enhancements when funding is available.
This is in response to a capability gap identified in Europe against Russian unmanned aerial vehicles UAVs.
With the previous focus on fighting in the Middle East, the U. Army had neglected SHORAD capabilities and in future conflicts it is feared they would not be able to rely on air dominance to counter enemy aircraft.
The first unit to be equipped with them will be the 4th Battalion, 5th Air Defense Artillery Regiment. The Army planned to select the weapons configuration to be fitted onto the vehicle by late The Army chose DRS because of the flexibility of the reconfigurable turret to allow for growth opportunities and alternate weapon options, it posed less intrusion to the existing vehicle platform, as they have a desire to keep the Stryker as common across the fleet as possible, and it provided increased protection as the crew can reload ammunition under armor.
The vehicle comes in several variants with a common engine, transmission, hydraulics, wheels, tires, differentials and transfer case.
The medical vehicle also has a higher-capacity generator. For its powerpack the Stryker uses a Caterpillar diesel engine common in U.
Army medium-lift trucks, eliminating additional training for maintenance crews and allowing the use of common parts. Designers strove to ease the maintainer's job, equipping most cables, hoses, and mechanical systems with quick-disconnecting mechanisms.
The engine and transmission can be removed and reinstalled in approximately two hours, allowing repairs to the turbocharger and many other components to be done outside the vehicle.
Extensive computer support helps soldiers fight the enemy while reducing friendly fire incidents. Each vehicle can track friendly vehicles in the field as well as detected enemies.
The driver and the vehicle commander who also serves as the gunner have periscopes that allow them to see outside the vehicle without exposing themselves to outside dangers.
The vehicle commander also has access to a day-night thermal imaging camera which allows the vehicle commander to see what the driver sees.
The vehicle commander has almost a degree field of vision; the driver, a little more than 90 degrees. Soldiers can practice training with the vehicles from computer training modules inside the vehicle.
This capability allows the vehicle to warn dismounted soldiers of threats which lie beyond the range of their night vision sights.
The Stryker's hull is constructed from high-hardness steel which offers a basic level of protection against Army officials determined that this was due to changes in the composition and size of the panels introduced by their manufacturer, IBD Deisenroth.
In addition to the integral ceramic armor, optional packages have been developed. These include slat armor  and Stryker reactive armor tiles SRAT for protection against rocket propelled grenades and other projectiles, the hull protection kit HPK , armored skirts for additional protection against improvised explosive devices, and a ballistic shield to protect the commander's hatch.
The Army began sending reactive armor tiles to Strykers in Iraq in , as well as tiles for Abrams tanks and Bradley Fighting Vehicles.
Tiles have to be specifically crafted for each vehicle type they are fitted to. Insurgents attempted to counter reactive armor by having teams fire multiple RPGs at once, but at close range these groups could be engaged and broken up.
Reactive armor can be defeated by tandem-charge weapons like the RPG or by explosively formed penetrators , although the Bradley's tiles can withstand EFPs.
The additional weight of the two systems is comparable, but reactive armor tiles offer greater vehicle stability and maneuverability and "assured" rather than "statistical" protection.
The Stryker also incorporates an automatic fire-extinguishing system with sensors in the engine and troop compartments that activate one or more halon fire bottles, which can also be activated by the driver, externally mounted fuel tanks, and a CBRN Chemical, Biological, Radiological, Nuclear Warfare system which will keep the crew compartment airtight and positively pressurized.
Reports from military personnel and analysts state that the Stryker is superior to other light military vehicles regarding survivability against IEDs improvised explosive devices.
In spring , a Stryker regiment deployed to Europe with the Saab mobile camouflage system MCS , which both changes its physical appearance to better blend into the environment and incorporates properties that improve signature management against long-wave and mid-wave thermal sensors, near-wave and short-wave infrared, and radar.
Further tests will influence the Army to decide whether to pursue acquiring the camouflage system through a program of record.